So I have to require everyone interested in the game to deliver a ROM on their own.
#Sonic 3 hd sprite download#
Shipping the original game ROM with the S3AIR download is not an option, for legal reasons. So everyone wanting to play needs the exact ROM that I was using to build the ported code. This is because S3AIR is for the most part a direct port of the original S3K code, only with some modifications here and there (for widescreen etc.).
#Sonic 3 hd sprite code#
Thanks for reading got a private game takes most of its data directly from the S3K ROM, just like the original game code does. I hope that answers some questions, and makes clear the motivations behind that requirement! Maybe afterwards, I'll try to change where the data is read from, but even then the time this takes might be spent better on implementing custom improvements to the game. So until everything is ported over, the ROM will most likely get used in the same way as now.
I could of course extract all data needed and store it in separate files, but that would really just make things more complicated and hinder further porting. That's why it would be a major change to the whole project to even try to get rid of the ROM dependency. It's more or less the same, just re-written in a scripting language - even the very same ROM reads are used to get the game data. This way, S3AIR is only a free "upgrade" and not the whole thing given away for free.Ģ.) There are technical reasons as well! The game code port that S3AIR runs on is actually very close to the original 68K code. So I chose to at least require any player to have purchased the Steam version of S3&K. But I'd like to be more on the safe side, particularly because if SEGA shut down this project, that would be devastating for me personally after all the work put into it. I know, they are usually cool in this regard and there are instances of fan games and hacks you can say the very same about - like Sonic 3 Complete or the work-in-progress Sonic 2 HD. And as business goes, this is something they might not easily accept. There are two main reasons for usage of a ROM and this specific ROM in particular:ġ.) Once it's finished, this project could be a free (and hopefully improved) version of a game that SEGA is still actively selling. I have one thing to clarify, namely what that S3&K ROM requirement is about.
#Sonic 3 hd sprite full#
Last edit (Jan 06, 2019) : Updated project description after full release. There are plenty of bugs left to fix and things I want to add into the game, so development will continue in future updates.
I‘ll surely add some custom improvements and options here and there – but recreating all of Sonic 3 Complete is definitely too much work. No, as this is built entirely on top of the original Sonic 3 & Knuckles. No, this is a completely independent approach to making an updated version of Sonic 3 & Knuckles.ĭoes this game include the features of Sonic 3 Complete? Is this related to the Taxman/Stealth remaster prototype? Race against ghosts of your previous best times in Time Attack modeĪre you porting all of Sonic 3 & Knuckles?Īll of the single-player (and co-op) campaign, but the competition mode will likely get skipped.